http://thothinteractive.com/forums/orcchess.jpg
K r i u r k :
Xugnath "Ukii uruks, meeb am guin tu blah lats sumting meeb hab bin keepin tu meebselb. Dis am uh anchunt unduruzg uruk gaym ob "Kriurk". Id wuz tawt tu meeb bi meeb popo, Hoknath. Id am pritee simpul tu lern, agh kan teech lat alut abowt uruk taktiks agh hau tu respect eech uruks yoosfulnes un da battul-uzg."
Use a basic UO in game chess board and classic chess piece layout to play Kriurk
Pawns =
Gruntees
Rooks =
Grunt
Knights =
Grunt
Bishops =
Grunt
Queen =
Warboss
King =
Bloodgod
Kriurk win Conditions:
-all
Grunts on the opposing side are klomped
-the
Bloodgod on the opposing side is klomped
There are 2 ways to Klomp an Orc in Kriurk:
-Surround the orc on all four sides
-Sorround the orc on two opposing sides with 2 orcs that outrank the victim orc
-When the orc or orcs are successfully Krimped, you may remove them from the board
here are some examples:
http://thothinteractive.com/forums/krimp01.jpg http://thothinteractive.com/forums/krimp02.jpg
http://thothinteractive.com/forums/krimp03.jpg http://thothinteractive.com/forums/krimp04.jpg
There are also more advanced ways to Krimp your opponent's Orcs:
http://thothinteractive.com/forums/krimp05.jpg http://thothinteractive.com/forums/krimp07.jpg
http://thothinteractive.com/forums/krimp06.jpg http://thothinteractive.com/forums/krimp08.jpg
Each orc rank can move a certain number of spaces:
Gruntee = 3 spaces
Grunt = 6 spaces
Warboss = 9 spaces
-Orcs
cannot move through other Orcs, they must move around each other.
-You can only move
one Orc per turn.
-You do not have to move the Orc's entire potential spaces, you can stop short if needed.
The Bloodgod:
The
Bloodgod has the ability to teleport to any space around the board,
although once he has been moved, he cannot move again until the player controling him has taken another 2 turns! This is important to remember, so that the player only uses the blessings of the bloodgod wisely. Improper use of the Bloodgod during a krimp could result in a quick win for your opponent, so be careful.
Xugnath "Der am sum tings tu gruk wen pleyun dis gaym, furzt ting lat niid tu gruk is dat da gruntees muzt moob owt furzt... dis am tu bayt lats oponent agh pul dem klosur tu lats traps. Rimembur tu tink ahed! Ib lat kan nub tink ahed, den lat wil gu flat reel kwik in da gaym ob Kriurk... Hrmm, meeb tink dat am id! Ib lats hab eni kweschuns, led meeb gruk, agh meeb wil try tu ansur dem tu da bezt ob meebs abilitee!"
(Thank you Gug, for helping me come with the name "Kriurk"; And thank you to whoever created the game "Go" thousands of years ago, it was a big inspiration to this game's ruleset)